Guardians Call

Lead Designer and Developer

Guardians Call was developed for a game in a month challenge I was doing on YouTube. I wanted to create smaller games and challenge myself to scope something that could be developed in a single month.

One of the fun challenges was to work on a boss battle as Iā€™m a big fan of Dark Souls.

Work I did on Guardians Call

  • All Level Design

  • All Environment Creation. Assets from Unreal Engine Marketplace

  • All game programming

  • User Interface Design + Development

  • Game Design

  • Enemy AI using Behaviour Trees

  • Enemy Boss AI using Behaviour Trees

  • Game Particle Effects

  • Cutscene Design and Sequence Technical Work

  • Developed Project Scope + Roadmap and Weekly Milestones

The video on the left goes into detail of the creation of Guardians Call.